This week there is no accompanying lecture or quiz. Instead, we direct you toward this very comprehensive article by Chontelle Bonfiglio titled: 8 Reasons Why Every Child Should Learn to Code
Resource for middle and high school: AI (Artificial Intelligence) is at the forefront of the news. Lessons about AI can provide a great entry point into computer science for middle and high school students. This article provides Tips and Resources for Introducing Students to Artificial Intelligence.
Why computer science the article CSTA standards will be important to you and your students.
The Iowa Department of Education adopted computer science standards in 2018 and emphasizes complete courses at the high school level.
Iowa Governor Kim Reynolds announced in 2018 an effort to launch innovative computer science projects in elementary schools: "Teaching computer science and other STEM-related courses is an essential component to any child’s education. That’s why Iowa is preparing our young people for success in cutting-edge careers with programs like this.”
In fact, with additional involvement from UNI, Iowa's public education system is taking steps to ensure that teachers at all levels can address computational thinking and thus equip students for success in a world where "65% of jobs of the future do not yet exist." (World Economic Forum, 2016).
Now you know that Safe, Savvy, and Social (S3) are the main guiding themes in digital citizenship.
Many educators argue that 3S is not enough. Digital citizenship should be followed up or go hand in hand with
digital leadership,
which involves using technology to improve the lives, well-being, and circumstances of others.
Websites like volunteermatch.org provide a national digital infrastructure to serve volunteers and nonprofit organization in America
Nonprofit organizations Donors Choose connect donors directly to public school classroom projects. See if there is a need in your community.
Organizations like WorldSavvy helps students develop 21st Century skills for Global Competency resources and opportunities for schools worldwide. Bookmark for future use!
To Read: Principle #V. of Model Code of Ethics - Responsible and Ethical Use of Technology by the National Association of State Directors and Teacher Education and Certification.
The links below provide the resources for you and your classroom organized around these four themes.
To do: Netiquette: Browse and bookmark these resources for later use. Resources are related to online communication's common do's and don'ts. http://www.albion.com/netiquette/. Never assume that your students know how to behave in an online environment!
To do: Play the Interland game from beinternetawesome.withgoogle.com, designed to help students gain digital citizenship skills- notice the "Be Internet Awesome" Curriculum available to download and also linked below.
Browse and bookmark for future use:http://www.aplatformforgood.org - A vision for a Platform for Good is to start a dialogue about what it means to participate responsibly in a digital world. While recognizing the potential risks, they celebrate technology as a vehicle for opportunity and social change.
To be a digital leader in a truly borderless world, one needs to possess certain global competencies. We discussed it a bit in previous RWLDs. This 1min video and this website explain the elements of Global Competency:
Browse and bookmark for late use the Be Internet Awesome curriculum, a program designed in collaboration between Google and the Internet Keep Safe Coalition (iKeepSafe.org), that teaches kids the skills they need to be safe and smart online.
Extra Credit Opportunity!!! Complete Google Digital Citizenship and Safety training, take a screenshot of the page with the information about the completion (make sure your name is visible on a screen shot), and submit it to the Extra Credit assignment dropbox.
Standard #1.2: Digital Citizen: Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.
1.2.a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
1.2.b Students engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
1.2.c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
1.2.d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
Standard #1.3: Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
Standard #1.7: Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
1.7.a Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
1.7.b Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
1.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
1.7.d Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
Standard #2.3 Citizen: Educator as Citizen inspire students to positively contribute to and responsibly participate in the digital world
2.3.a Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
2.3.b Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
2.3.c Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
2.3.d Model and promote management of personal data and digital identity and protect student data privacy.
Standard #2.4 Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems.
2.4.c Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally. 2.4 d: Educator as Collaborator demonstrates cultural competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning.
Using the Internet for the greater good: The World's Largest Lesson provides free and creative resources for educators to teach lessons, run projects, and stimulate action in support of Sustainable Development Goals. SDGs are the blueprint for achieving a better and more sustainable future for all humans. They address the global challenges we face, including poverty, inequality, climate change, environmental degradation, peace, and justice.
To ReadFive Myths About Young People and Social Media - Five Myths About Young People and Social Media - article based on Danah Boyd's book, "It’s Complicated: The Social Lives of Networked Teens."
Access to the Be Internet Awesome curriculum, a program designed in collaboration between Google and the Internet Keep Safe Coalition (iKeepSafe.org), teaches kids the skills they need to be safe and smart online.
thetrevorproject.org - The Trevor Project - The leading national organization focused on crisis and suicide prevention efforts among lesbian, gay, bisexual, transgender, and questioning (LGBTQ) youth.
itgetsbetter.org - It Gets Better Project - a video website created to send the message and to inspire hope for young people facing harassment. It was created in response to several students taking their own lives after being bullied in school.
A Platform for Good - https://aplatformforgood.org/ - A Platform for Good is a website aimed at making the world a better place by providing resources and information for parents, teachers, and children.
Global Collaboration is an empowering opportunity for students and teachers to connect and engage in authentic, meaningful experiences. It is an opportunity for students to learn about people from different cultures and backgrounds. These connections don't need to be with learners in other countries. You will find people of different cultures and backgrounds in different states, cities, or even down the street.
What is Global Collaboration?
Global Collaboration involves using technology to connect learners in different parts of the city, state, nation, or world. These partnerships are made for the purpose of working and learning together to accomplish goals and learn/develop new things. When learners work with people from other locations, they can become aware of people and cultures outside their immediate surroundings.
Learning about the structure and content of global collaboration is important, but the real question is whether the students can learn anything from this experience. Students are looking for authentic learning events and this can provide them. Watch as 4th-grade students in Fairfax, Virginia, share their experiences through connecting with other 4th graders in Costa Rica.
What is Cultural Competence?
Learning about cultures other than our own is the first step towards achieving "Cultural Competence." Cultural Competence is the ability to understand and interact effectively with people from other cultures. These people may be from another country, state, or in your own classroom.
You won't have the opportunity to actually engage in a global collaboration project in this course, Ed Tech and Design, but learning about the various projects/strategies, resources, and digital tools will help prepare you for turning your students into global collaborators. It's the recognition of differences and the interest in learning about those differences to better communicate and work with others.
Professor Juanita Sherwood describes cultural competency in the video below. Pay careful attention to how she explains the importance of cultural competence in our lives. An interesting aspect is the need for understanding one's own culture as well as other cultures.
ISTE Standards
Global Collaboration and Cultural Competence are important parts of the ISTE Standards for Students and Educators. Global Collaborator is the 7th standard. "Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally." More specifically, 7a states that we should "Connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning."
As educators, we are expected to "Demonstrate Cultural Competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning." The world is a big place and it is our duty as educators to prepare our students (and ourselves) to recognize, communicate, and collaborate with people of a variety of backgrounds.
Global Collaboration Projects
Connecting with other classrooms requires organization and connections. The most efficient way to get involved in global collaboration is to join projects that are already organized. This is called Managed Global Collaboration. The managing organization has already created the activity and all that you need to do is join and get engaged. It is suggested that this is usually the best way to begin introducing Global Collaboration into your classroom. Here is a project that has connected thousands of learners around the world.
Global Read Aloud
The Global Read Aloud project involves students around the world reading one or more of a set of selected books during a 6-week period and then they try to connect with other students who have read the book so that they can share their ideas and thoughts.
Watch the What is the Global Read Aloud? video and then visit the official websitewhere they have identified a set of 10 books from which they can select their reading material. These books range from picture books to young adults. Envision how you could do something like this in your future classes.
Taxonomy of Global Collaboration
Starting a Global Collaboration Project
Global Collaboration projects can be life-changing experiences. They can bring a whole new meaning to topics that we can only read about in our books. Instead of reading about how the Chinese celebrate the Chinese New Year, you and your students can connect with students in Beijing to learn from the actual people who live this celebration.
Here is a brief overview of how to create a Global Collaboration project for your students. It doesn't identify the actual steps for making such a project happen, but it provides an overview of the stages you will go through and how to approach specific challenges. It also provides 4 exciting projects that you should explore (The Winter Around the World link doesn't work.)
Consider how you can enrich your students' learning opportunities through Global Collaboration. You are preparing your learners for living in a global society where it is important to connect with and understand other people.
Imagine extending your Thematic Unit to include global collaboration. What would YOU do?
"Computational thinking (CT) is a problem-solving process in which people formulate problems or instructions so that a computer [or human] can solve or implement them" (ISTE, CSTA, 2016).
Computational thinking (CT) is a fundamental part of computer science (CS) but can (and should) be applied across all content areas and everyday life. In fact, it is called by some a New Literacy of the 21st Century.
In this unit, you will discover how you can use the aspect of computer science and computational thinking to support students' literacy, critical thinking, thinking, creativity, collaboration, and problem-solving.
Introducing computational thinking to a young student may sound intimidating at first. But when you decompose (break down) this problem into the four components, you will find it relatively easy and helpful across the curriculum.
So let's dive in:
Use this visual to help you think about the four aspects of computational thinking: Abstraction, Decomposition, Pattern Recognition, and Algorithms:
How can you turn real-life photography into a drawing? The problem may seem daunting, but when you remove the unnecessary details and think about what is the basic, the minimum that makes pizza a pizza (abstraction), you can break your drawing down (decompose) to the basic shapes. Now you can draw it!
How to make pizza? Can you build a simple step-by-step recipe (algorithm) so we can shop for the ingredients? Can you provide the essential steps explaining the preparation process and make it easy for beginner chefs to follow?
What ingredients are on that pizza? I spot olives and pepperoni. If I slice the pizza and give you just two slices, will you be able to tell me what is on the third one? If the answer is yes, you probably recognized a pattern.
Computational thinking can be applied to all grade levels. Watch how this teacher uses humor to introduce students to algorithms (procedures for solving a problem) and debugging (finding and fixing mistakes)
Kids in the video above learned by trial and error and practiced the art of the exact instructions.
Here are some other ideas:
Explore digital story creation with a simple (and free) web-based programming tool called Scratch
Create timelines and complete sequencing activities (can be with technology or 'unplugged')
In music, reading, or writing - explore pattern recognition with rhythm, structure, and rhyme - try creating new forms
In social studies - have students generate step-by-step directions to complement the creation of community maps
In art, Student A describes an image or object hidden from Student B, while Student B follows instructions to draw or re-create that object.
Students practice exact instructions and step-by-step algorithms in a classroom while designing instructions for watering the classroom flowers, logging into the classroom computer, and morning (or any) class routine.
This blog post aims to assist you in incorporating computer science and computational thinking in the K-12 classroom. Perhaps you can set up a new Pinterest board and start a collection of resources you can use in your future classroom. Make sure to pin the primary sources, not just this blog. Have fun, and please consider teaming up with a teacher to implement CS-related activities in teaching and learning!
Standard 2.1 - Learner: Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to enhance student learning.
2.1c - Educators stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
Standard 2.6 - Facilitator: Educators facilitate learning with technology to support student achievement of the ISTE Standards for Students.
Standard 2.6c - Educators create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Standard 1.5 - Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
1.5a - Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models, and algorithmic thinking in exploring and finding solutions.
1.5b - Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
1.5c - Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
1.5d - Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
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Want to Learn More? Here are some EXTRA resources you might find interesting:
Free Training Courses for Teachers
Code.org (Workshops, courses, digital 'dance parties, and the famous 'Hour of Code)
Analyze the vocabulary from the ISTE Computational Thinking Competencies are used to guide educators to integrate computational thinking across disciplines with all students. The goal is to help learners become computational thinkers who can harness the power of computing to innovate and solve problems.
Watch a brief video introduction to computational thinking as a New Literacy of the 21st century:
To Watch: What it takes to be racially literate? Watch this short TED talk by Priya Vulchi and Winona Guo, the two amazing teenagers and the authors of the student-run organization CHOOSE, to overcome racism and inspire harmony through exposure, education, and empowerment AND authors of The Classroom Index, a textbook devoted to racial literacy:
Ask yourself: Could I be racist? How to tell if I am? Racism is when you draw conclusions about people based on racial stereotypes and believe that some races are better than others. Consider the questions, answer them to yourself.
To read, print, or bookmark, and use in your classroom:Although equity has become a popular term, many teachers are uncertain about achieving it. Dr. Gail Thomson created an “An Equity Affirmation for Educators" sheet that you can use daily as a teacher.
To Do: Introduce yourself as a teacher and ask your favorite AI (recommended ChatGPT app). Use the voice option (headphones icon) to engage in a continuous discussion)
- What is culturally responsive teaching?
Possible follow-up question ideas:
- What are the key components of culturally responsive teaching?
- Can you break down the concept to four bullet points ?
- How would that concept work in 5th-grade math class?
- Provide some examples for high school students and literature
-What is a potential downside of using culturally responsive teaching? ...
To read: Communicating Cross-Culturally: What Teachers Should Know. This is a good article for teachers with ELL students in their classrooms. It highlights five points of cultural difference that all teachers should be aware of when teaching diverse backgrounds.
To do: Books Matter! As a teacher, you will build your classroom library. Browse and save the list of titles collected by ADL (The Anti-Defamation League) with the power to instill empathy, affirm children’s sense of self, teach about others, transport them to new places, and inspire actions on behalf of social justice.
To do: Take a quick tour of Dollar Street - Everyone lives on Dollar Street. We all have some things in common. See how people around the world live. Could the investigation of different living styles and conditions help your students build a global perspective?
--- Additional resources (not required): Extra Credit Opportunity: Complete Google's Support English Language Learners training. This activity provides strategies for educators to create culturally responsive learning environments. - When done take a screenshot of the course page showing your login and when the course was passed, and submit it to the Extra Credit assignment submission folder.
#2 Digital Citizen: Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.
#3c Knowledge Constructor: Students curate information from digital resources using various tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
#3d Knowledge Constructor: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.
#3a Citizen: Educators create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
#3b Citizen: Educators Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
# 4d Collaborator: Educators demonstrate cultural competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning.
To browse: gapminder.org - Free tools for a fact-based worldview
To read: We use media in different ways. The same media content may gratify different needs for different individuals—the resources below explaining the media's effects from the point of view of audiences.
Needs and Gratifications model of the Media ( by Blumler & Katz)
"Everybody in advertising is blonde, beautiful, families are happy, cars are never in traffic, everything is shiny, food looks like it's incredibly tasteful. I ask myself ... How Stupid are we" Controversial artist Olivero Toscani on ad influence