Thursday, January 25, 2024

Systematic Instructional Design & Universal Design for Learning

This set of Readings, Watchings, Listenings, and Doings (RWLDs) is designed to prepare you for the lecture on "Systematic Instructional Design and Universal Design for Learning." It is meant to help you plan your Thematic Unit.

Systematic Instructional Design

Identifying Your Destination
The Teaching/Learning situation is not limited to identifying a "coooool" activity and then connecting forms of instruction and assessment to it. To effectively design and develop learning activities, it is necessary to identify the desired outcome first.  This provides direction for your instructional activities.


When you are classroom teachers, your job will be to provide a supportive learning environment (your classroom) where your students can learn.  They can learn a whole rainbow of ideas and skills, but your job is to provide opportunities for them to learn ideas and skills that are appropriate to your grade level. 

The key to successful instructional design is to identify what you want your students to learn and then plan accordingly.  This posting will provide you with some strategies for accomplishing this and how to make it accessible to all. Towards the end, we will introduce some of the basics you will use to do your own designing this semester.  

Designing Your Instruction

It's just common sense to begin with the end in mind when you are designing instruction. Begin by defining what you want your students to learn and plan your instruction to that result. This is called Backward Design. 

If you don't know where you are going, 

how will you know how to get there?

Here is a video that uses the metaphor of planning a trip to describe Backward Design.



Makes a lot of sense, doesn't it?  
If you don't know where you will be going, you won't be able to figure out how to get there.

Backward Design is the basis for an instructional design system called Understanding by Design. 

The Understanding by Design framework has 3 parts:

  1. Identify Desired Results
    1. What do you want students to know after the lessons?
    2. What do you want your students to be able to do after the lessons?
  2. Determine Acceptable Evidence 
    1. What performance will indicate that your students have reached the desired level of proficiency/
  3. Create Your Learning Plans
    1. Develop your Learning Plan (instruction)
    2. Develop your Learning Activities (experiences)
Bernajean Porter does a good job of explaining the aspects of Understanding by Design. The most significant point that she makes is that starting with the "End in Mind" is just common sense. (Pay SPECIAL ATTENTION to the B.F.O.)




Understanding by Design
is a framework that provides direction for unit lesson planning. It begins by identifying the Desired Outcomes and Results and then makes a plan to achieve that outcome.


Achieving your desired results is not always an easy task. Your students all have different skill levels and learning preferences.  It is important that we present new information and engage our students in learning using a variety of approaches.  
This strategy is called Universal Design for Learning

Measure Success through Observable Verbs

Measuring your student's success in learning is based upon a change in their behavior. 

If the goal of your lesson is for your student "recognize verbs," you must ask them to
DO SOMETHING OBSERVABLE - like "Identify verbs in a sentence." 

If you want to know if they understand the difference between stocks and bonds, you can ask them to "Compare stocks and bonds."

These are called observable verbs because you will be able to observe what they learned.
Here is a link to observable verbs that you might use to evaluate how well your students have learned a topic. Tinyurl.com/ObservableVerbs.

Universal Design for Learning

Effective Instructional Design can only be successful if you consider the learning needs of your learners. Your learners do not all have the same preferences for ways to learn, so you need to consider various ways that new ideas and skills are introduced and how your learners can engage in mastering this content.

Universal Design for Learning (UDL) is a combination of pedagogy and techniques that acknowledge the different levels of needs. UDL uses brain-based research to identify the need for addressing multiple methods of representation, expression, and engagement of learners with information and knowledge. It involves instructional goals, methods, materials, and assessments. 

The Center for Applied Special Technology (CAST) is a leading organization in the field of UDL.  Read about CAST and the UDL Guidelines.

Here is a 5-minute introductory video on UDL.  

 
Multiple Means of Representation: An essential part of UDL is using Multiple Means of Representation. Some learners learn better means by reading than by watching. Many prefer watching a video or live presentation. What is your preference?
You might do better if you visited this website and read about UDL.  

Consider how we use Multiple Means of Representation in our Ed Tech and Design class.  You are introduced (engaged) to new ideas through written and spoken media. The content is Represented in multiple formats. You are provided multiple ways to Act upon your new knowledge and Express your learning.

You should consider developing instruction that integrates a variety of methods of instruction including written text, speaking, listening, watching, and creating (to name a few.)  This will be discussed further in the lecture that you will watch.

Putting It All Together with TPACK

We have already introduced TPACK, but Instructional Design is a good place to consider how we can most effectively integrate TechnologyPedagogy (teaching skills), and Content Knowledge (TPACK). 

Teaching and Learning through technology is much more than just using PowerPoint and Twitter. The Venn diagram below shows how each of these areas can combine and impact the others.  Certain forms of Technology can be used to support specific teaching strategies (Pedagogy). That is the TPK intersection. Ultimately the TPACK educator is interested in teaching in the "sweet spot" in the middle where all three areas are fully integrated.
    Reproduced by permission of the publisher, © 2012 by tpack.org
Read more about the TPACK model (Technological Pedagogical Content Knowledge) which we consider a framework that identifies the knowledge teachers need to teach effectively with technology. 

You can also watch this video which provides a brief introduction to TPACK in 2 minutes. 



An important point that TPACK makes is that neither Technology nor Content nor Pedagogy is more important than the other.  Each area provides a necessary "piece of the puzzle" that yields Successful Learning.

One might consider in that class that we believe that everything can be fixed with technology - this is NOT  the Case. Technology is NOT the Thing.  When you using technology to support learning, remember that

Technology is NOT the Thing, It provides Opportunities.
Technology is the Thing that gets you to the Thing.
                                                                                                   Zeitz                          

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Additional Resources: These are not required, but you may find them helpful in understanding these concepts.